About
We build VR, AR and game experiences for agencies and brands.
Advent XP is Chike Chiejine and Joshua Cadogan. Chike handles design and development, Joshua handles 3D art from concept through to animation. Between us we've shipped mobile games on iOS and Android, rebuilt real London streets as a walkable VR environment, and prototyped a physical-digital VR toy for a pitch to a major recording artist's team.
If you've got a project where that matters, the fastest way to find out if we're a fit is a 20-minute call.

Services
We build headset experiences that hold up outside the studio: on an event floor, staffed by people who didn't make them, running all day without drama. Our Spitalfields project rebuilt real London streets accurately enough that people who know the area recognise exactly where they're standing.
Unity / C# / Meta Quest / Blender / Substance Painter
Augmented reality that works on the phone already in someone's pocket. No app download, no instructions to read: they scan, it works, they share it. We design for the person walking past with thirty seconds and one free hand, because that's who actually shows up.
ARKit / ARCore / WebAR / 8th Wall / Unity
We've built and shipped our own titles on iOS and Android, which is a different discipline from making demos: it means finishing things, and making them work on the phones people actually own. We bring that to branded games, competition builds and installation play. Our rule is simple: if a stranger can't pick it up in a few seconds without being told anything, we keep working.
Unity / C# / iOS / Android / Firebase
Concept art, modelling, sculpting, texturing, rigging and animation, all done in-house by the same artist. That keeps the visual style consistent from first sketch to final build, and it means one conversation when something needs changing, not a chain of subcontractors.
Blender / ZBrush / Substance / Rigging / Animation
We build headset experiences that hold up outside the studio: on an event floor, staffed by people who didn't make them, running all day without drama. Our Spitalfields project rebuilt real London streets accurately enough that people who know the area recognise exactly where they're standing.
Unity / C# / Meta Quest / Blender / Substance Painter
We also build the companion apps, microsites and data capture that usually sit around an activation, so you don't need a second supplier for them.
Work
Kitchen
Contact
Twenty minutes, no slides. Tell us what you're trying to make happen. We'll tell you straight whether we're the right people to build it, roughly what it would take, and when we could start. If we're not the right fit, we'll say that too, and you'll have lost twenty minutes, not a project.



